This charisma is visible even though certain boss fights where the developers decided that not every big battle needs to be traditional. After all, it would be really frustrating to have the pacing constantly interrupted by failure. This isn’t to say Hi-Fi RUSH didn’t have challenging moments, but it is focused on allowing the player to feel the beat in a comfortable setting rather than testing their limits. This is partially thanks to your hits staying on beat regardless of whether or not you actually pressed it at the right time, but the game is forgiving in general.įoes telegraph attacks for long periods of time, every mini-game is pretty easy to get right on your first try, and enemies don’t do all that much damage. It instead offers an accessible hack-n-slash that allows the player to perform well even when they don’t know what they’re doing. Boss fights are especially euphoric, as I felt constantly elevated by the transition from the first or second phase of a fight into a later one, where the chorus and vocals come in full swing as Chai says some cheesy one liner.īayonetta and Devil May Cry don’t expect the player to understand how to execute the greatest combos immediately most find themselves getting poor rankings and dying a lot on their first playthroughs (I’m one of them). But when I was calm and let the game take me, it felt like my entire body would adapt to the world’s language of musical movement. Since I was playing on very hard difficulty, this ingrained rhythm went off-track whenever I was in a difficult fight, as my mind is programmed to spam buttons during moments of panic. There were moments where the music subconsciously infected my brain, as I didn’t even realize how perfectly I found the melody and was pressing alongside it in combat. It took me a couple of levels to get used to it, but nearly every dodge, parry, jump, attack and special move I executed was in-tune with whatever track graced my ears. When immersed into a world where everything moves with a song, the player will adapt habits where they do so as well. As such, it might be best to take the leaker’s word with a grain of salt, despite his reliability in the past.This isn’t just a visual quirk, though. He also said the game generated significant positive momentum for the business and the studio. As the game is already available through this subscription service, most players may have opted for it rather than purchasing it separately.ĭespite Jeff’s claims, Senior vice president of Development at Bethesda Todd Vaughn stated in a recent email that Hi-Fi Rush has been one of the most successful launches for both Bethesda and Xbox in recent years. The game would have been more impactful if Xbox and Tango Gameworks had not presented it as a small game that didn’t even get a marketing campaign.Īnother possible explanation is the game’s lower price and availability on Game Pass at launch. The other guest on the podcast, Mike, also said that Hi-Fi Rush was too good of a game to be shadow-dropped. “Based on what I’ve heard, it just didn’t make the money it needed to make” In the latest episode of his podcast, Jeff Grub claimed that Hi-Fi Rush was not a financial success. While the game initially took the industry by surprise, launching with overwhelmingly positive reviews and becoming 5th top-selling game on Steam, it reportedly did not meet Microsoft’s sales expectations. Hi-Fi Rush, the latest game by Tango Gameworks, was one of the best-rated releases of 2023. We couldn’t be happier with what the team at Tango Gameworks delivered with this surprise release. Hi-Fi RUSH was a break out hit for us and our players in all key measurements and expectations. While exact figures and numbers still remain a mystery, Aaron Greenberg claims that Hi-Fi Rush met all key measurements and expectations. Following the discussion around Jeff Grubb’s statement, Aaron Greenberg from Xbox Games Marketing has stated that Hi-Fi Rush was a break out hit.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |